PRODAJA ART

Multimedia . Design Grafis . Ilustration . Web Design

PRODAJA ART

Multimedia . Design Grafis . Ilustration . Web Design

PRODAJA ART

Multimedia . Design Grafis . Ilustration . Web Design

PRODAJA ART

Multimedia . Design Grafis . Ilustration . Web Design

PRODAJA ART

Multimedia . Design Grafis . Ilustration . Web Design

Cinema 4D Tutorial – Camera Mapping Textures onto Fracture and Cloner Objects



This tutorial will show you how to use camera mapping to make a texture stick to a group of objects and create a transition used to go from one video to another.



Cinema 4D Tutorial – Organic Triangles



This tutorial will show you how to create this “Organic Triangles” animation using Cinema 4D’s MoGraph Cloner, Random and Plain Effector and then composite it in After Effects.


Making of “Gathering” by Alex Alvarez


The Gnomon Workshop has released the making of “Gathering,” a personal project by Alex Alvarez created using Maya, ZBrush, BodyPaint 3D, Onyx, Shave and a Haircut, Mental Ray and Photoshop.


NVIDIA Releases GeForce GTX 680 GPU based on Kepler Architecture



NVIDIA has launched GeForce GTX 680, a next generation of graphic cards based on NVIDIA’s groundbreaking Kepler Architecture. The idea behind Kepler was to build world’s fastest GPU, but also the world’s most power efficient. Feature wise, we added new technologies that fundamentally improve the smoothness of each frame and the richness of the overall experience.
GeForce GTX 680 is equipped with 1536 CUDA cores and accesses its memory at 6 GHz (effective) through a 256-bit interface.

NVIDIA GeForce GTX 680 new features include:

• GPU Boost
GPU Boost automatically adjusts the clock speed based on the power consumed by the currently running app. GPU Boost overclocks the GPU (up to 1,058 MHz) in real time to increase performance.
• Adaptive V-Sync
With Adaptive V-Sync, V-Sync is enabled only when the frame-rate exceeds the refresh rate of the monitor. When the frame-rate drops below this rate, V-Sync is automatically disabled, minimizing stuttering in games.
• FXAA
FXAA is a new way of performing anti-aliasing that’s fast, effective, and optimized for modern game engines. Instead of rendering everything at four times the resolution, FXAA picks out the edges in a frame based on contrast detection. It then smoothes out the aliased edges based on their gradient.
• TXAA
TXAA combines the raw power of MSAA with sophisticated resolve filters similar to those employed in CG films. In addition, TXAA can also jitter sample locations between frames for even higher quality.
• 3D Vision Surround Sound
GeForce GTX 680 is capable of running three monitors for gaming, with the option for a forth monitor for web or IM.


Behind the Killzone 3 Cinematic with Autodesk Maya


A presentation by Paulus Bannink, Lead Technical Artist and Marjin Giesbertz, Lead FX Artist of Guerrilla Games on how they used Autodesk Tools in making the Killzone 3 cinematic.




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Mat Cap Library for Cinema 4D


Daniel Menapace has released PG-MatCaps, a library of MatCap-Style Materials for Cinema 4D based on the Art-Shader. You need to download the lib4d file and install it to your Cinema 4D/Library/Browser-Folder. For more details, watch the Tutorial below.







Download PG-MatCaps: poly-graphics.de/2011/12/pg-matcaps-for-cinema-4d/

Making of The Adventures of Tintin: Secret of the Unicorn


Take a Behind the Scenes look at the Making of The Adventures of Tintin: Secret of the Unicorn Directed by Steven Spielberg.
“The Adventures of Tintin: Secret of the Unicorn” is the first in the series of 3D Motion Capture Films based on the iconic character created by Georges Remi, better known to the world by his pen name “Herge” and is due for release in 2011. The film stars Jamie Bell as Tintin, the intrepid young reporter whose relentless pursuit of a good story thrusts him into a world of high adventure, and Daniel Craig as the nefarious Red Rackham.




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Making of Shane Acker’s Plus Minus


Plus Minus is an Animated Short Film in which the “Demonic Forces of Art and Commerce fight for Territory in a Post-Apocalyptic Inferno”.
Plus Minus is the second original project to come out of Gnomon Studios. It’s co-directed by feature film Directors Shane Acker and Aristomenis Tsirbas.

Plus Minus Short Film:





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Making of Tooheys Extra Dry – Nocturnal Migration Commercial


A Behind the Scenes look at the Visual Effects Work done by Alt.Vfx Crew in Tooheys Extra Dry “Nocturnal Migration” Commercial Directed By Garth Davis of Exit Films.

Compositing in Nuke and Flame, 3D in Maya and Massive. All done at Alt.Vfx



Tooheys Extra Dry – Nocturnal Migration Commercial




Making Of Tooheys Extra Dry – Nocturnal Migration Commercial



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Making of “The Last Train” Short Film




A Behind the Scenes look at the Making of “The Last Train”, an Animated Short Movie that was made as part of The Animation Hub.
The Animation Hub, a collaboration between staff and students of the Irish School of Animation (ISA) at Ballyfermot College of Further Education (BCFE), staff and students of Trinity College’s Graphics, Vision and Visualisation Group (GV2) and the recently established animation studio Giant Creative (giant.ie), set up by BCFE graduates.
The Animation Hub, which received support from the Irish Film Board and Science Foundation Ireland, ran for 3 months over the Summer in 2011 and involved Giant Creative working with Animation and Computer Science students to create a one minute animated short fusing Motion Capture techniques with naturalistic 3D Character Animation..

“The Last Train” Short Film



Making of “The Last Train” Short Film

 



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Rise of the Guardians Trailer



Rise of the Guardians is a 3D computer-animated epic action/adventure comedy film, that tells the story of Santa Claus, the Easter Bunny, the Tooth Fairy, the Sandman, and Jack Frost – legendary characters with previously unknown extraordinary abilities.


 




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Resident Evil: Operation Raccoon City Brutality Trailer


Capcom has revealed a new “Brutality” gameplay trailer for Resident Evil: Operation Raccoon City showing off some of the insanely brutal moves you can pull off.

Release: March 23, 2012
Developer: Slant Six Games and Capcom
Genre: Third-person Shooter
Platform: PS3, X360
Publisher: Capcom